Itâs rarely a shortage of ideas that holds teams back. Itâs the inability to tell whatâs working.
Thatâs what standards are for â not rules for their own sake, but the scaffolding that makes innovation legible. Without standards, everything gets harder: measuring progress, fixing problems, onboarding teammates, even knowing if the new thing youâre trying is doing anything at all.
But standards arenât fun. They arenât flashy. So setting them â and keeping them â gets deferred, and deferred again, until the absence becomes painful. By then, the system is brittle. Every attempt at exploration feels like pushing gravel uphill.
Meanwhile, exploration gets the attention. Itâs newer, louder, easier to pitch. It promises step-change impact and reinvention. But in a team that hasnât invested in standards, exploration is wasted time. Every new idea hits the same old friction: inconsistent data, unclear ownership, incoherent naming, an inability to trust the outputs.
This is the real tension â not innovation versus maintenance, but novelty versus legibility. You donât need perfect systems to explore. But you need enough clarity that new work doesnât collapse under ambiguity.
If you want to build something new, invest in the old first. Standardize what you already have. Make it easier to change, so exploration carries leverage instead of drag.
Otherwise, youâre just rearranging entropy.